Some people know how to enjoy EVE.
...and then there are the Anti-Gankers.
DrysonBennington is famous as one of the Anti-Ganking movement's "leaders". It's his job to show his fellow rebels how to have fun in EVE.
Bennington gained notoriety in 2014 for his forum posts demanding that CCP make highsec safer. His posts were loony, even by AG standards. For example, Bennington once claimed that the EULA required CCP to buff freighters. In fact, CCP did buff freighters (on multiple occasions), but Bennington and his kind were still unable to prevent freighter ganks.
One look at his forum posts should give you a hint as to what it would be like to serve under Bennington's command. Fellow rebel Daunte Akachi was relieved not to be in the same space where ganking was projected to occur. This suggests one reason why Anti-Ganking constantly fails: Their members are happy to avoid locations where ganks take place.
Bennington often develops unorthodox plans for disrupting ganks. This is because he already knows he's bad at the orthodox methods.
One of the most common characteristics of the Anti-Gankers is that they talk themselves out of taking action. They prefer not to do anything, so they offer up ideas and then quickly shoot them down.
When it comes to resisting the Code, every carebear's motto is "someone else should stop them". Instead of wardeccing the mighty CODE. alliance themselves, Culdaris Kahn X proposed asking Pandemic Legion to do it.
Bennington was still interested in the wardec idea. Earlier, he readily agreed that the 120 million isk wardec fee was a small amount. Note, however, how he subtly asks for donations anyway. Greedy carebears only care about isk.
Though PL was unlikely to disengage from Providence to launch a crusade against highsec gankers, Bennington considered that maybe the nullsec Russians or Germans would be interested. Naive Raindeth went further: Surely the CODE. killboards are full of people who would help? Not a chance. Our enemies are selfish and lazy.
Next it was Visali Athonille's turn to propose a war plan--which he immediately talked himself out of.
Everyone having agreed that it was safest to do nothing, the AG strategy meeting adjourned for the day.
The Anti-Ganking channel is known for its toxic atmosphere. Now we understand another reason why: The rebels find pessimism necessary, to avoid actually undocking anything that they could lose.
At last! Bennington boosted AG morale by scoring a stunning victory against--never mind, go back to sleep.
Inspired, Bennington came up with new plans. Another day of inaction followed.