Thursday, October 30, 2014

CCP Decides to Ban All Awoxing/Safaris in Highsec

If you're like most people, you probably assume CSM meeting minutes are boring and not worth reading. Maybe so. However, I've always found them useful for one thing: Learning about the latest nerfs to highsec PvP. So when the CSM9 Summer Summit Minutes were released this week, I took a quick look to see how the all-important "new players" were going to be rescued from dangerous, dangerous highsec this time. It didn't take long to find out:
CCP Masterplan: "We're looking at changing three things before the end of the year. First is the intra-corp aggression rules. At the moment, all members can now freely aggress each other. We are looking to change this so that being in the same member corp does not give you the right to legally kill your corp mates. The main goal of this is to make recruitment safer for the recruiter and the recruitee. And it will remove the fact that you currently cannot mitigate the risk of recruiting someone, which makes people not recruit."
Yes, it's the long-awaited nerf to awoxing. You see, highsec wasn't safe enough, and we needed One More Nerf™ to protect the carebears. This will come as little surprise to my readers. This isn't the first, second, or tenth time my predictions about the direction of highsec have come true. The other forms of highsec PvP have been nerfed on a regular basis, but awoxing went unscathed until now. To make up for lost time, CCP decided to remove it from the game completely, rather than subject it to incremental nerfs.

The news, quoted above, arrived on page 78 of the minutes, in the innocuously titled "Corporations and Alliances" section. Awoxing--also commonly referred to as the "safari"--has been around since EVE began 11 years ago. One of the first things any EVE player learns is that members of the same corp can shoot each other freely in highsec. A highsec awoxer joins a corp specifically so he can shoot his corpmates. Reverse-awoxing (or the reverse-safari), where a CEO invites someone into his corp with the intention of shooting him, will also be eliminated by the change.

If you've ever enjoyed reading stories about a 10-hour hero who joins a corp and kills an Orca, or someone who holds their CEO hostage for a medal, you might have considered getting another account for awoxing. Move quickly or don't bother. The days of the safari are coming to an end.

Of course, people use the corpmate-shooting feature for things besides awoxing. New players are taught how to fight by practicing within their own corp. No longer. When the CSM learned about CCP's intention to remove this ability, they were a little concerned. From the meeting minutes...
Managa Solaris [an RvB fleet commander]: "The Free For Alls and Fleet balancing would be screwed for us. On the other hand, it would encourage focus on the war."

DJ Funky Bacon: "Being able to shoot corpmates has been key to practicing PvP with each other."

Ali Aras: "It is also a method and how I first learned to PvP."

CCP Bettik: "Right, and I think a lot of corporations do that. But we have duels."

Ali Aras: "It is tough even on a smaller scale. We have one person jumping through a gate and people practicing tackling maneuvers and spiraling maneuvers before we had access to a null sec system to do this securely."

CCP Fozzie: "You can do some of this by just having people open a limited engagement duel. If there is only one person and he is shooting back at them it is very easy to open up a series of duels."
When CCP added the duel feature, they did away with limited-engagement can-flipping. Duels are now the justification for removing the ability to awox, as well. One wonders what changes the upcoming "dojo" feature will be used to justify. But as Ali Aras pointed out, the duel feature isn't really suited for corp fleet practice. CCP Fozzie thinks it will be easy to tell everyone in EVE not to shoot their corp members anymore, and to teach them to open up a series of duels. It would be even easier to let people continue to shoot their corpmates, as they've done for the past decade--but that might lead to dead carebears.
CCP Bettik: "What sold me on this point was we are teaching people that it's safer in an NPC corporation than a player corporation. We know that it is better for them to join a player corporation, but we want to make sure that people can get into a corporation. We know that there is a social barrier for some and some people have truly bad experiences. However, this is about the person that joins a corp and suddenly they are dead and they don't know what happened."
CCP Bettik points out that the possibility of an awox makes it more dangerous to be a member of a player corp. This has always been true, though: Player corps can be wardecced, while NPC corps can't. Player corps are supposed to be more risky than NPC corps. That's how they were designed. In exchange for the risks of joining a player corp, you can get a lower tax rate and numerous other benefits. Bettik's logic for the removal of awoxing can be used--and has been used, frequently--to argue for the removal of non-consensual wardecs. After all, wardecs are a bigger and more common danger for player corps than awoxes are. Plenty of players stay in an NPC corp to avoid wardecs. Few give awoxes much thought.
DJ Funkybacon: "Can we not educate people against this instead of changing mechanics? There are some legitimate uses to corpos being able to shoot each other. To kill that in favor of a small part of the community trying to shoot newer folks seems silly."

Sion Kumitomo: "Realistically, the people who are being affected are newer people in high sec. When you have a situation where you have people inviting people into a corporation, in a place called high sec, which is essentially safe in many ways. When their entire interaction with the game is trying to learn it and you have people specifically targeting them because they do not know. We have discussed this extensively as the CSM before I posted on the internal threads about it. It is almost unanimous that we think it is a good idea."

DJ FunkyBacon: "Newer people in high sec and dumb people are not the same. When you get to the point that your four billion ISK mission ship is getting AWOXed I don’t think you are new anymore. I don't know anyone who invited noobs in tristans to their corp so that they could gank them."
Thankfully, DJ FunkyBacon is on the CSM to serve as the representative of lowsec players and people who have common sense.
CCP Fozzie: "To address Funky's comment about dumb people. I really don't think that you can assume that someone who joins a group in an online game, and doesn't assume immediately that means that person gets immunity from all of the game's normal consequences for shooting them, is dumb. That's the game being dumb and the player being normal and smart.

Corbexx: "A lot of high sec people wish to play on their own. They do not want to interact with other people. They just want to get on and play. They don't read forums. They want to relax and do what they want to do. Even if you put notices that you can go and learn about corp roles they are not going to learn it."

CCP Fozzie: "This is an aspect that you can play for years and never encounter. Not all of us are that type of super user. It is the game not acting in a reasonable way that a reasonable human being would understand."

DJ FunkyBacon disagrees.
Bizarrely, CCP Fozzie thinks a player who knows about the ability to shoot corpmates in is a "type of super user". I have another name for them: "Person who's been in a player corp for more than five minutes." Corbexx points out that highsec players don't want to hear or learn new stuff. Yet this change will require every highsec player to learn that they'll be CONCORDed if they shoot corpmates from now on. And they'll need to learn how to use duels. How does this change help low-info users, again?

Another paradox is that Fozzie thinks the removal of corp-shooting will somehow make EVE Online more user-friendly and intuitive for new players. Let's play a little game to see how Fozzie's logic holds up. Choose which of the following is more user-friendly and intuitive for new players:

(A) Telling new players that you can freely shoot corpmates in highsec, just as they have for the past decade.

(B) Telling all new players who joined the game prior to the change that they can no longer shoot corpmates in highsec, telling all new players who joined the game after the change that their older corpmates are wrong if they say otherwise, and teaching everyone how to open up a series of duels with each other so they can practice PvP.

Officially, "B" is the correct answer. I wonder how many people will accidentally CONCORD themselves once the system gets more user-friendly.
Ali Aras: "Anecdotally, it has also retained different people in the game. People are attracted to it. For people who are attracted to this particular kind of infiltration gameplay."

Sion Kumitomo: "You can still do that in null sec, low sec, and wormholes."

CCP Fozzie: "You can do it in high sec to, just in different ways. Suicide gankings."

CCP FoxFour: "The idea that this is the only way to cause harm by joining a corporation does not exist. You can join a corporation and still assassinate someone. You can convince them to give you assets. You can convince them to go through a low sec gate. You can convince them to go mission in an expensive ship and suicide gank them."

CCP Fozzie: "You can still war dec them."

Sugar Kyle: "They can still be ganked by mission gankers and stuff and they shouldn’t think that high sec is safe."
Ah, the old "this nerf isn't a big deal because highsec still isn't 100% safe yet" line. When people called for nerfs to suicide ganking, they said it was fine because wardecs were still possible; nerfs to wardecs are fine because people can still suicide gank. Before today, they also used to say griefers shouldn't complain about nerfs to ganking/wardecs because they could still engage in can-flipping and awoxing. Besides, only One More Nerf™ is needed. We promise this is the last one, for real this time. You don't believe in that slippery slope fallacy, do you?
CCP Bettik: "Ganking still remains. We know that people who quit from this are people who will never try Eve again because they feel violated."
People who quit due to awoxes are carebears. These are the same people who send death threats when someone ganks their Retriever. They feel violated when it rains.
Mike Azariah: "You said the guy in the blinged out Golem is ganked. But those are often noobs who have purchased a character and ship with PLEX. I have met these people who are only three weeks old. They can still be new players."

CCP Bettik: "I don't think it is the length of time that matters, but the experience. I don't see a difference between losing a Venture or a Golem. It is a person who walks into a situation he did not understand and he loses."

Sion Kumitomo: "This is one of the few areas where I can see that Malcanis' Law does not apply."

CCP Fozzie: "Malcanis' Law applies to pretty much everything and that makes it useless."
As usual, highsec PvP is be nerfed under the pretense of protecting new players. (Think of the children!) Everyone knows this is nonsense. Blingy mission runners and Orca pilots aren't new players. People don't awox in the hopes of killing rookie ships and tech I frigates. It used to be that EVE celebrated ganks performed against the Pay-To-Win types, people who used real money to buy expensive ships they didn't know how to fly. Now the Pay-To-Win players are such a precious resource that they must be protected by removing gameplay. A blingy Golem might be a new player, so the rules need to be rewritten to make highsec even safer for them. If they lose a ship, they might quit. We certainly can't risk that, given their extraordinary contributions to the community.
CCP Fozzie: "We feel for the griefers who are affected by this but they will do fine."
Fortunately, CCP Fozzie reassures us that the griefers will be fine. Of course, people were fine with corp-shooting for the past decade, so "fine" is a pretty easy standard to meet. As for those who enjoyed awoxing, they can go do something else (until that gets nerfed, too).

I know a lot of people reading this are going to be asking, "What happened to CCP Fozzie? Didn't he used to be smart?" Fozzie specializes in ship balancing. He's an expert on that subject. He probably knows every ship bonus by heart. The problem with Fozzie is that he seems to be equally confident in dealing with a subject he knows nothing about. There's no other way to explain his comments here.


Some feel this change is justified because it will make recruiters more willing to accept newbies. The Mittani himself once opined that the removal of highsec awoxing would give CCP a boost in subscription revenues. If newbies are able to get into a player corp, they're more likely to stick around. That means more money for CCP.

In fact, there are already literally thousands of corps in highsec that accept everyone who applies. They'll take anyone. They beg for recruits. Some corps actually pay people to join. If a newbie wants to join a player corp, they will, and they do.

"But James 315," you say. "Those are bad corps. They have lousy leaders and sit around AFK mining all day. They teach newbies that EVE is boring. We want newbies to join good corps, worthwhile corps, ones that show newbies EVE can be fun. Those corps don't accept newbies, for fear of awoxers."

Fair enough. One small problem: About 99% of those good, worthwhile corps operate in lowsec, nullsec, and wormhole space. The removal of highsec awoxing has no effect on them whatsoever, so their recruitment policies will not change.

As for the small number of worthwhile highsec corps, those are highsec PvP corps. The PvE-only corps are all the same, and are all boring, whether they take newbies or not. Among the highsec corps who do PvP, some already take newbies. The ones who don't take newbies fall into one or both of the following categories:

Group #1. They have skillpoint requirements. They only take people who have money and ships and already know how to fight. They're not interested in training new players.

Group #2. They restrict access because they don't want spies, corp thieves, or awoxers.

The removal of awoxing has no effect on Group #1. The removal of awoxing won't open up Group #2, either. A new player can still be a spy or corp thief, so they won't be allowed into the corp. After the change, there won't be a threat of awoxing, but here's the thing--highsec PvP corps aren't threatened by newbie awoxers. Suppose you managed to sneak your 10-hour hero into The Marmite Collective, for instance. You open fire with your Catalyst and what happens? They laugh at you and pop your ship.

Highsec awoxing is different from low/null/worm awoxing. Consider this exchange from the minutes:
Corbexx: "And they can still attack low sec groups, and wormhole groups, and null sec groups, and kill their corpmates."

Ali Aras: "It's a different dynamic."

Corbexx: "It's the same thing. You're infiltrating a corp to grief it."
I was pleasantly surprised by Ali Aras throughout this section of the minutes. She actually seemed to know what she was talking about. That might sound like damning with faint praise, but within the context of CSM minutes, it's about the biggest compliment I can give.

In low/null/worm, a newbie awoxer can train into a tackle ship and hold someone down while his main (or friends), in a highly-skilled character, provides the firepower. This is what Awox, the original awoxer, did. You can't do this with a newbie awoxer in highsec, because the attackers must all be a member of the corp.

In low/null/worm, a newbie awoxer can cause diplomatic incidents by attacking blues. Again, this is what Awox did. You can't do this in highsec, because shooting blues gets you CONCORDed.

In highsec, the awoxer must play the role of tackle and firepower. Newbie awoxers pose a threat to only one kind of highsec corp: One filled with nothing but defenseless, unarmed carebears. If you bring your new Catalyst pilot to a mining op, a single defense ship will prevent you from awoxing. But if they're all pure PvE players, you can attack their Orca (unless he has drones) or possibly a freighter.

In other words, newbie awoxers in highsec can only do damage to the same kind of bad, boring corp that already takes every member who applies. Highsec corps won't change their hiring practices. If they don't take newbies today, they won't take them after the change. They'll continue to enforce their skillpoint requirements or screening against spies and corp thieves.

CCP won't make an extra dollar or euro as a result of this change. Real talk incoming: Making highsec safer isn't the way for CCP to get more money. If CCP wants more money, it should stop wasting millions of dollars on obvious losers like Dust 514 (lackluster FPS in oversaturated market, on obsolete console), Incarna (mostly vaporware), and World of Darkness (entirely vaporware). Don't blame EVE players for CCP's financial state. Also, drop the new player fetish. EVE is 11 years old. It's no spring chicken. The "new players" CCP wants to attract are people who tried EVE years ago and didn't like it. If you want new players, make a new game.

The irony here is that awoxers are a small, but proud, community. There aren't many of them, and their annihilation won't make highsec much safer anyway. As I said earlier, carebears who choose NPC corps do it to avoid wardecs, not awoxers.  The removal of awoxing is, frankly, a sign of desperation--they're running out of things to nerf. As the last several years have shown, nerfing highsec aggression doesn't bring any extra money to CCP.

It's the awoxers themselves, people like Psychotic Monk, who will feel the effects. They won't have their favorite activity in EVE anymore. But highsec only needed One More Nerf™ to make carebears safe, so no one else should worry.

One small prediction, though: After awoxing is removed, carebears will still complain about getting killed in highsec.

Wednesday, October 29, 2014

Over Four Hundred Sixty-One Billion in Shares Sold

It's that time again--time for the good people of highsec to shower the New Order with money!


People give money to the New Order for all sorts of reasons. Some, like Miss Shagarama, do it to turn their lives around. Others do it simply because it's fun (try it!). But for most, the purchase of New Order shares represents the most efficient vehicle for assisting our Agents in their quest to save highsec.

The Conference Elite gained 1,000 additional shares by way of its CEO, loyalanon, who is currently the #1 PvP'er in all EVE according to zKillboard. Thanks to the new purchase, we've passed the 455 billion isk mark, and TCF earned yet another Supreme Protector's Tip of the Hat™ by proxy.

Miss Shagarama, the author of the inspiring EVEmail you just read, bought 200 shares. This sent us over the 456 billion isk mark and redeemed her soul to a degree. Miss Shagarama earned a Supreme Protector's Tip of the Hat™. She's come a long way!

Mistrum Ridcully bought 1,882 shares--an interesting number. It also happened to be barely enough shares to send us over the 457 and 458 billion isk marks and earn Mistrum a Double Supreme Protector's Tip of the Hat™.

Zepher Helen Hawat, formerly known as Colonel Falkenberg, bought 1,000 additional shares, sending us over the 459 billion isk mark and earning Zepher a Supreme Protector's Tip of the Hat™. A New Order shareholder by another name is just as sweet.


Bing Bangboom received a windfall and wanted to share. He bought 2,000 additional shares, sending us over the 460 and 461 billion isk marks and added another Double Supreme Protector's Tip of the Hat™ to add to his collection. To read more about his adventures and the circumstances of his recent acquisitions, you can head over to the MinerBumping Forum and check out his new thread.

Good news all around. And yet, as Agents of the New Order who care deeply about the fate of highsec, we must always be on our guard. Don't get complacent.

Tuesday, October 28, 2014

Woodpecker Destroyed Your Frigate

Agents of the New Order are pretty amazing people. They're known for their personal integrity and keen analytical skills, but these are matched by their finely honed instincts. With a simple glance, an Agent can size up a highsec miner and immediately decide upon a course of action.


Agent Super Perforator noticed a fellow named Domian Audene loitering in Amarr with an unlicensed Venture. It was obvious Domian was up to no good. Super Perforator could have let the miner off with a warning, but instead he chose the less risky option of killing him. Domian sent our Agent the following message in an EVEmail:
"No, you definitely have nothing to do. And you decided to go sum well it's your right but can I be in your schizophrenia not to implicate?"
With those words, everything Super Perforator thought and felt about the miner was 100% vindicated.


Then came the permit dance. The two EVE players engaged in exactly what you'd expect from a competitive PvP sandbox game. It was a series of elaborate rhetorical maneuvers, with each player attempting to steer the interaction in such a way as to advance his own agenda. Today's post is a case study of sorts. For the sake of simplicity, we'll focus on Domian's moves.


Domian took an aggressive stance and attempted to throw Super Perforator off his game. Something told Super Perforator he wasn't in Eansas anymore. Luckily, an Agent of the New Order is never out of his element.


A lot of miners try to re-frame a permit demand as a negotiation. Domian was willing to pay the 10 million isk, but he had demands of his own.


Then came the typical "you only shoot ships that can't shoot back". This charge is ineffective against our Agents--elite PvP warriors all. Entertaining such logic would only encourage miners not to carry weapons and then demand everyone leave them alone because they can't shoot back. (Actually, miners do this anyway, but still.)


Domian wanted some information to use against his opponent. Giving Domian the benefit of the doubt, he was seeking in-game information. The same as when a carebear wishes death upon an Agent. Real life, not in fictional virtual game space and in real life, in-game.


Domian poured contempt on Super Perforator and everything he stood for. He delivered a fire-and-brimstone sermon about honourable combat. This, too, was ineffective. Our Agents already have a Code. They don't need carebears to write one.


You've often heard me say, "my wallet is filled with the isk of those who claimed they would 'never' pay". Eternity is shorter than you might imagine.


At this point in the conversation, Domian realized he was having trouble conversing in English. He requested a copy of the Code in his native tongue. He probably assumed Super Perforator wouldn't have one.


He was wrong. Agent Salah ad-Din al-Jawahiri's The Code in Russian strikes again!


Domian went silent. He didn't have the courage to buy a permit yet, but he did have his very own copy of the Code in Russian. It was another smashing victory for the New Order. Nevertheless, Domian's lack of a permit resulted in Super Perforator ganking his Venture in Amarr again.

Each day, our influence grows--even among previously unreachable groups of highsec dwellers. I look forward to the day when every man, woman, and child in highsec has read, understood, and formally agreed with the Code. It won't be long now, my friends.

Monday, October 27, 2014

Too Toxic for the Rebellion

Earlier this week, we reported that CODEdot exceeded 1 trillion isk in damage inflicted against our enemies for the month. During October alone, the New Order and its allies have incinerated at least 219 freighters and 15 jump freighters--surpassing even the death tolls of Burn Jita events. We've made no attempt to hide or even vary our freighter-killing activities. Everyone and his alt knows that this has been taking place in Uedama, in plain sight. This leads to an obvious question, one which is asked all the time: Where are all the rebels? And why haven't they been able to stop these regular, predictable ganks?


To find out, we once again turn to our intelligence operatives. They have infiltrated all known anti-Order resistance movements, including the "Anti-Ganking" channel.


The rebels are aware, of course, that their every movement is being watched and their every word reported to highsec authorities (us).


The success of our intelligence network has demoralized the rebels--not that they need to be demoralized more than they already are.


Of course, most of the time, anti-Order rebels don't busy themselves trying and failing to stop freighter ganks. The lion's share is spent either being AFK or ranting and raving about the New Order in their channel.


Rebels like Aleisha Britt belong to the Veers Belvar school of thought: "Gankers make carebears cry! Ban them all!"


In truth, gankers don't make carebears cry. We do not force miners to shed tears any more than we force them to make Nazi comparisons or file harassment petitions. The carebears do that just fine on their own. We provide content, and it is up to the carebear to determine the way he or she will respond.


It's worth pointing out that a carebear's tears often violate the Code, which requires them to be respectful in chat and avoid the use of profanity. The Code also requires gank recipients to show good sportsmanship (saying "gf" in local, for example). Some accuse us of "harvesting tears", but our Code has demanded the very opposite from the carebears for years. No one in EVE has done more than the New Order to encourage appropriate behavior.


At times, the outrageous conduct of the carebears offends even the Anti-Ganking crowd. Aleisha Britt was blocked when it became clear her tirade wasn't going to end.


Yet Aleisha is more the rule than the exception. Amusingly, the rebels get so worked up that they sometimes wardec each other!


Naturally, the toxic environment gets blamed on the enemy--much the same way a carebear's tears get blamed on the ganker instead of the carebear.


As for the carebear who was too toxic even for the rebellion, she belonged to a familiar corporation, Renegade Pleasure Androids.


...Whose CEO is already earning herself quite a reputation.

Sunday, October 26, 2014

Kills of the Week

Before I say anything else, we have a very special podkill to show you this week. Don't miss it!

Good PvE'ers take pride and comfort in the sight of our fearless Agents patrolling highsec. The New Order is here to ensure your stay in empire space is an enjoyable one. Of course, there is no genuine enjoyment of EVE in highsec, apart from the Code. In the long run, failure to comply leaves one feeling empty. Therefore it is necessary to kill all those who violate the Code. Let's take a look at some players whose enjoyment of EVE was enhanced during the week of October 19th @ 00:00 EVEtime through October 25th @ 23:59 EVEtime.

And in case you're wondering how likely it is that your carebearism will be detected and penalized, consider this:


zKillboard's stats for CODE. alliance show we've inflicted over 1 trillion isk of damage so far this month. Before, it took much longer to reach a trillion. The first 8 months of CODE. stats combined (from January 2013 through August 2013) added to over a trillion. Now, a trillion isk of damages in about three and a half weeks.



Tit Clodius was puttering around in a rookie ship, autopiloting his way through Uedama. He was caught and terminated by Agent PV Rock. Before you carebears start in with any of that "bullying new players" business, take a look at the isk value of the kill.


A pair of PLEX in the cargo of a rookie ship? There's no reason to be hauling around PLEX like that. Under the Code, it's considered evidence of RMT. We don't take kindly to such things. Tit wrote PV Rock a friendly little note:
From: Tit Clodius
Sent: 2014.10.22 22:14
To: PV Rock,

Thank you very much, i've lost two plexes just due to lack of knowledge of Your System, being here for the first time. Nice day/night to You. Hope, my 2 plexes will lift your mood. With greetings from Ukraine!
Oh, also, having a "Civilian Miner" equipped to your ship without a mining permit? That suggests an intent to illegally mine. If you cannot yet afford a permit, please unfit the Civilian Miner from all your rookie ships before undocking.



Among the many freighters killed lately was Mike Westwood's Providence. He had a lot of garbage in his cargo, but this did not go unnoticed:


More RMT! It's incredible what these carebears try to get away with. Mike's plans were brought to ruin by Agents Angel Pirate, [Anal Canal], Ilithyia Borgia, de4deye, Ariadne Andenare, Amyclas Lacedaemon, Norek Crendraven, Zombiepilot, loyalanon, Lament von Gankenheim, Quaker Oatmeal, Phillips Helljumper, holdmybeer, BulletMagnetMan, LG Hades, Held der Finsternis, Mya Marie, Shane Merol, Elza Laduko, and Josabech Abellan.



Raivo Tujulikkinen's crystal set was shattered by Agent PV Rock, who's still killing auto-piloting bot-aspirants, in case anyone hasn't gotten the memo yet. When put on notice, the carebear tried to explain away his crimes in a convo.
Raivo Tujulikkinen > not understand. what problem for you of my autopiloting in jita?
PV Rock > Autopiloting is deemed to be botting by the New Order of Highsec
Raivo Tujulikkinen > 32 jumps...i do not see reasons to fly manually in free ship
PV Rock > The reason not to autopilot is that we will destroy your ships and kill you
Raivo Tujulikkinen > it,s my leopard, and my right to fly on autopilot, with no cargo isn't it?
PV Rock > It's not your leopard now, it's a wreck
Raivo Tujulikkinen > the next one, for exaple
Rights are funny things. Your right to fly a ship ends where someone else's right to blow up your ship begins.
Raivo Tujulikkinen > all hisec?
PV Rock > Indeed, all highsec
PV Rock > Unfortunately we cannot enforce the law everywhere all the time
Raivo Tujulikkinen > it means you are not able to enforce the law throughout the claimed your territory, from which it follows that you are bandits, not keepers of the law
Raivo Tujulikkinen > for example, i said - you are...mmm...maniac because that just kill. this legal?
Raivo Tujulikkinen > it turns out that you killed me, not having the slightest reason, except suspicion. this is banditry
Raivo reasoned that our inability to stop 100% of crime makes us bandits. By that logic, all law enforcement is banditry. Yet, at the rate we're going, one day we will stop all Code violations.
Raivo Tujulikkinen > so where is crime? the rules of EVE do not forbid to fly on autopilot
PV Rock > It is the law of highsec as set down by our Saviour James 315
Raivo Tujulikkinen > what is this freak? James 315
PV Rock > Freak? That is deeply insulting to the Supreme Protector
Raivo Tujulikkinen > this automation allowed a much more authoritative persons than your Savior - administration and creators of the universe
PV Rock > But to be sure he is no ordinary man, he is much more
Who am I? Let me put it this way: Before doing something, you should ask yourself, "Would James 315 approve of this?" If not, don't do it. The same principle applies to thoughts as well as actions, since we all know bad actions are merely symptomatic of bad thoughts.



Raivo's 3 billion isk pod was nice, but isn't our Pod of the Week. Check out Kroaky Oke's 4.7 billion isk disaster. This was also one of Agent PV Rock's kills. The bot-aspirants have been keeping him busy! Impressive as it was, this wasn't our Pod of the Week, either. See below.



Now this is a podkill. X-FEANOR was autopiloting in a 4.7 billion isk freighter. After the freighter was dispensed with, Agent Oshrog moved in to smash the pod. Your eyes do not deceive you: It's worth over 9.3 billion isk.

In fact, if you look at the Mid-grade Harvest Gamma implant--part of the set that improves mining lasers, of all things--it lists the isk value at zero, since Eve-Kill lacks market value for it. zKillboard values that implant at 554 million isk. Taken together, that's over 9.85 billion isk. Almost 10 billion isk for a single pod. This is our most expensive podkill to date.

Consider what X-FEANOR was thinking when he went AFK and set his freighter to autopilot through Uedama with its cargo and a nearly 10 billion isk pod. Your immediate reaction might be, "He wasn't thinking." He was, though. X-FEANOR was thinking highsec is 100% safe, and that he was taking no risk at all. He was thinking the Code isn't important, that a 10 million isk mining permit isn't worth it, and that the New Order poses no threat to his operations. He was wrong on all counts.

We could have argued with X-FEANOR. We might've tried to reason with him. In this instance, it was far simpler to give X-FEANOR a practical demonstration. The question for the reader is, what kind of person are you? Are you the kind who listens to reason, or are you the kind who needs to lose a 10 billion isk pod to learn your lesson?

Saturday, October 25, 2014

Dumbest Idea vs. Smartest Option, Part 2

Previously, on MinerBumping... Catastrophe! A young miner named Dorian Alezander failed to obey the Code. Agent Kalorned was forced to decommission Dorian's illegal mining equipment. As a senior statesman of highsec, Kalorned took it upon himself to have a talk with the miner. Kalorned reasoned that if Dorian understood all the ways in which the Code has improved highsec--


Yes, improved! Dorian's eager to get back to the story, so enough with the recap.


Isn't it funny how we can get tunnel vision sometimes? As a people, we have difficulty seeing the big picture. Take Dorian, for instance. He couldn't see past his own Retriever loss.


However, Dorian was able to perceive the way the Code has brought together all of the highsec content creators. Was he on the verge of a great realization about the New Order family and the role it plays in modern highsec?


Nope. He was merely transitioning into the "someone will stop you" phase. Kalorned gently reminded the carebear that the New Order has been steamrolling Code violators for two years, with minimal resistance.


Bot-aspirants put isk first. They see little value in anything else, even facts. Dorian joined the doomsayers who predict the "eventual" downfall of our Order.


Carebears can't understand why the hundreds of thousands of highsec PvE'ers can't all unite to put a stop to us. Does it matter why, though? The simple truth is that they haven't united and never will. The New Order will never be defeated. Based on current trends, the only likely outcome of our great project is the total subjugation of all who live in highsec. Everyone will obey the Code.


A rebel carebear's first reaction to the New Order's success is denial. Once Dorian got over that, he took stock of the situation. His head was swimming. This is the part where many carebears choose to buy a permit.


...While others dig themselves into a deeper hole. Dorian wished death upon Kalorned. In-game death, right?


Dorian was moving dangerously close to the "anger" phase. However, many carebears stop at this point and realize a 10 million isk permit isn't worth getting so worked up.


...While others double down.


Kalorned is an experienced Agent and trained diplomat. Yet even he struggled to get Dorian under control. Nevertheless, Kalorned remained optimistic. They say it's always darkest before the dawn.


Things were getting plenty dark. A permit purchase could occur at any time.


Dorian insisted he'd kept an open mind this entire time. Kalorned saw it as an opening. When all else fails, drop a J-bomb. Remind the carebear of all the wonderful things James 315 has done:


Not all carebears have embraced me. Not yet. Some even react negatively when my name gets dropped into a conversation. Think how far we've come in such a short time, though. Now imagine the future, and the state highsec will be in, after years and years of endless Code enforcement: Countless trillions of isk worth of dead carebears, an army of thousands of Agents descending upon the few who continue to disobey the Code, and joyful references to the Saviour of Highsec in every system's local chat. In a word, paradise. Finally, a highsec we can all be proud of. That's where we're headed. Who wouldn't want to be a part of that future?