I've written about how the Deninard system swelled with refugees as a result of our campaigns through Gallente highsec. The miners vowed to make a last stand in Deninard, but they, too, crumbled.
Tolle and the other ice field systems of Gallente North have dried up. Many of the remaining miners have purchased permits. The ice fields are not dead, but they host only a fraction of the Code violators that they did before. Time to move on!
What's this? Yes, we're taking a mini-vacation to revisit Gallente South, the Brapelille-Chelien-Jaschercis axis. Above is an improved map of the surrounding systems. It will be interesting to revisit this area, as we'll see how the area has fared in our absence. Did all the miners immediately move back in after we left, as the skeptics predicted?
Actually, initial reconnaissance suggests that these areas have not recovered. The New Order's love and attention have had longer-term effects on these systems. Chelien, in particular, is only a shadow of its former self. Ardallabier may be the exception, as it benefited somewhat from the ruin of Brapelille.
We'll be using the same three HQ stations as before:
You might wonder why we would bother revisiting this area, even if only for a shorter period than our normal campaigns. The answer is pretty simple. I want to send a message to the miners who get chased away by our activities. They may think that if we hit an area and leave, it will be safe from then on. But if we demonstrate, even on a single occasion, that lightning can strike twice in the same place, then our enemies aren't safe anywhere.
Since Gallente North and Gallente South are close, the transition shouldn't be too difficult, as our gank fleets can hit targets in either area, depending on where our supplies are still located. In addition, I've added insta-undocks for New Order Logistics for stations in each of the non-HQ ice field systems. There's been some discussion about seeding certain non-HQ systems with limited numbers of Catalysts only (modules are small and can be carried by an alt for the whole gang). With some improvisation, non-HQs can be used as staging areas to further frustrate gate-campers. For example, if Ardallabier is active, modules can be moved by an alt one jump from Brapelille; if Catalysts are in Ardallabier, the system's ice field and belts can be attacked from within.
If suppliers put Catalysts into these non-HQ ice field systems, the following stations should be used:
For the sake of completeness, I also provided New Order Logistics with insta-undocks for the non-HQ ice field systems of Gallente North:
Happy hunting! The next time we move, it will be to a brand new area. If you have any ideas about popular clusters of mining systems, let me know.